Wednesday 30 November 2011

More work updates

Here is some print screens of developments I have been making over the last few days, did more today but will post that stuff tomorrow when I remember to print screen!? I made some tiling textures and started  following my ideas of making a lot of stuff modular so I can save the small texture budget I have and also allow for variations to be made quickly and efficiently by working to a grid snapping system in UDK and 3Ds Max.





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