Friday 6 January 2012

Creating the steam

Been up to this which is why they are a little coming but here are the materials and some of my process in creating certain aspects of the rooftop.


Heres the first material I amde when learning about particle effects and how they worked.

 It was very basic to begin with and I wasn't very happy with the result. I remebered the sky material tutorial I made and how I implemented rotatating elements and making things softer and adding variations in rotation. I also found a few things online that pushed me in the right direction and I ended up spending a day making a larger more complex material that took a fair bit of time to create but was definitely worth it.



Wednesday 4 January 2012

Rooftop Finished!

I have finally finished the rooftop. I have made a lot of improvements from the last updates I'll show my process where I can but it's all in the design document I have written as well.

Sorted out the lighting with some fiddling and time tweaking it with a post process chain. This helped in making the shadows richer without losing a lot of lighting detail and also made the colour slightly more saturated. It also help stop teh hotel sign I had from filling the level with light and had a much subtler effect over the scene.