Tuesday, 8 November 2011
Right lets get a move on!
Right did quite a bit of work since my last post! I've tidied the mesh up around the main body of the vespa and put in more of the blockier shapes to get it looking like a bike and less like a floating thingy!
Friday, 4 November 2011
Refinements
Made the adjustments to the handle bars and also rotated them up a bit as they were too far down! Started thinking about the headlight topology being rather messy and high poly so going to fix that next.
Thursday, 3 November 2011
Taking some crit
Made the basic shape of the handle bars and found it very flat at the back. Asked around the lab and the guys agreed it needed to be sorted!
Tuesday, 1 November 2011
Making progress...
Just bashing away at the vespa, hopefully have more done by the end of today. Mainly thinking of getting those tricky handle bars in there!
Friday, 28 October 2011
Coming along nicely
Starting to get that classic vespa shape going need to try and keep the mesh clean and low poly if I want to meet my 9000 tri budget!
Wednesday, 26 October 2011
Here we go then
Stage 1 of the modeling process. Set up reference planes and use simple primitives to start blocking out the main silhouette.
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